Character Information

Cleric / Priest of Light
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
GMaster
GMaster
GMaster
GMaster
-
-
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
-
-
Expert
-
-
Normal
Master
Expert
Expert
-
Master
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
-
Expert
Master
Expert
Master
Normal
-
Expert
-
Normal
Expert
-
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
9
9
9
9
9
9
9
Starting
11
11
11
11
11
11
11
Maximum
25
25
25
25
25
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
30
15
2
3
3
5
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
5
0
0
Dark Elf / Patriarch
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
Master
Master
Master
Master
-
-
-
-
-
-
GMaster
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
Master
-
-
-
Master
GMaster
Normal
Master
GMaster
-
Expert
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
GMaster
Master
GMaster
Expert
Expert
-
Master
Expert
-
Expert
Expert
-
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
9
5
9
9
12
9
9
Starting
11
7*
11
11
14**
11
11
Maximum
25
20
25
25
30
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
20
10
3
4
2
4
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
5
5
5
5
0
0
0
Dragon / Great Wyrm
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
-
-
-
-
-
-
-
GMaster
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
-
-
-
-
-
-
-
-
-
-
-
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
-
GMaster
Expert
GMaster
Master
Master
GMaster
-
Master
-
Master
Expert
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
A player can not start with a dragon character.
Starting
Maximum
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
40
10
4
7
2
3
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
0
0
0
Knight / Champion
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
-
-
-
-
-
-
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
GMaster
Master
Expert
GMaster
Expert
Expert
Master
Expert
Master
GMaster
GMaster
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
Expert
Expert
Expert
Normal
-
Master
-
GMaster
Normal
GMaster
-
-
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
9
9
9
9
9
9
9
Starting
11
11
11
11
11
11
11
Maximum
25
25
25
25
25
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
30
0
5
8
0
0
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
5
0
0
Minotaur / Minotaur Lord
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
Expert
Expert
Expert
-
-
-
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
Expert
GMaster
Master
Master
Expert
Expert
Master
Expert
Master
Master
-
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
Master
GMaster
Expert
Normal
-
Master
-
-
-
Master
Normal
-
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
12
9
5
9
9
9
9
Starting
14**
11
7
11
11
11
11
Maximum
30
25
20
25
25
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
30
5
4
6
1
2
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
5
5
5
Necromancer / Lich
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
GMaster
GMaster
GMaster
GMaster
-
-
-
-
GMaster
-
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
-
-
Master
-
Expert
Normal
-
Expert
-
-
-
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
Normal
Normal
Expert
GMaster
GMaster
-
Master
-
Master
-
GMaster
-
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
9
9
9
9
9
9
9
Starting
11
11
11
11
11
11
11
Maximum
25
25
25
25
25
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
20
25
2
3
3
5
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
5
0
0
Troll / War Troll
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
-
-
-
-
-
-
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
Master
Master
GMaster
Expert
Expert
Normal
GMaster
GMaster
Expert
-
-
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
Normal
Normal
Normal
Normal
-
GMaster
-
Master
Expert
Master
-
GMaster
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
12
12
5
5
9
9
9
Starting
14**
14**
7*
7*
11
11
11
Maximum
35
35
15
15
25
25
25
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
45
0
5
8
0
0
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
5
0
0
0
5
Vampire / Nosferatu
Maximum Magic Skills
Fire
Air
Water
Earth
Spirit
Mind
Body
Light
Dark
Vampire
Elf
Dragon
-
-
-
-
Master
Master
Master
-
-
GMaster
-
-
Maximum Combat Skills
Sword
Axe
Staff
Spear
Dagger
Bow
Mace
Leather
Chain
Plate
Shield
Master
Expert
-
-
GMaster
Normal
Expert
Master
Expert
-
Master
Miscellaneous Skills
Disarm Traps
Perception
Merchant
Learning
Meditation
Bodybuilding
Identify Item
Repair Item
Identify
Monster
Armsmaster
Alchemy
Regeneration
Expert
Expert
Expert
Normal
-
-
Expert
-
GMaster
Normal
Master
Master
Starting Abilities
Level
Might
Endurance
Intellect
Personality
Accuracy
Speed
Luck
Minimum
9
9
9
9
9
9
9
Starting
11
11
11
11
11
11
11
Maximum
30
30
30
30
30
30
30
Spell and Hit Points
Starting Value
Hit Points Per Level
Spell Points Per Level
Hit Points
Spell Points
Base
First Promotion
Base
First Promotion
30
10
3
4
2
4
Starting Resistance
Fire
Air
Water
Earth
Spirit
Mind
Body
0
0
0
0
0
Immune
0
* Costs 2 points to increase the stat 1 point
** Costs 1 point to increase the stat 2 points

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