My computer gaming history stretches back to the earliest days of Pong.
I would, for hours on end, excitedly turn those stupid little knobs and
watch the straight line that represented my ping pong player jump up and
down the screen in all it’s 1-bit glory. From there I graduated to
Intellivision (“Wow, this blows Atari away. Graphics will NEVER get
any better than this…”), and then onto my beloved Commodore 64.
While it had about as much power as a watch battery, the C64 was ahead
of its time in the early 80’s, and thinking of the games I played on it
still makes me wax nostalgic.
My first CRPG experience was a game called Dunzhin (a dungeon crawl,
predictably) on the C64. The game came on a single cassette tape,
and took about 25 minutes to load. It had absolutely no plot whatsoever,
and featured graphics the likes of which have never been seen this side
of a pre-school art class. Still, primitive as it was, I played it
through a hundred times. I simply loved the feeling of advancement
and accomplishment. Shortly thereafter, I got involved in the Wizardry
and Ultima series on a friend’s Apple II, and have been a CRPG junkie ever
since.
I’ve played all of the good ones, and quite a few of the lame ones,
too. Over the years my taste in computer games has become more refined,
and my attention span for them has narrowed. I simply no longer have
the time to tolerate games that are less than spectacular. But the
one genre that can still keep me glued to the screen is the CRPG.
I can dive into a good game and lose myself for hours. As a graphic
designer myself, I never fail to be amazed by some of the incredible work
being put out in the CRPG field, particularly in the past two years.
The complexity of the 3d modeling & rendering performed for a game
like Baldur’s Gate simply boggles the mind. If you’re not sure what I mean,
take a look at LightWave or 3DStudio Max some time.
From humble beginnings, I now live a life where I spend, on average,
10 hours per day on a pc. I work for a leading medical supply wholesaler,
doing graphic design, web page design, advertising and marketing.
I even do a little programming with a proprietary authoring language.
After (regrettably) taking 5 years off from college, I have recently returned
to school seeking my MBA.
Like Gary and Janus, I first worked with Dave on his excellent Might
& Magic VI page. I had prepared a few maps for MM6, but had no
good place to put them other than binary Usenet groups. Dave offered
in comp.sys.ibm.pc.games to put the maps on his site. I happily agreed,
and it has been an enjoyable and productive relationship since. I
hope you enjoy my maps, and find them helpful when used in conjunction
with the other excellent information provided on this site. |