Leveling-up is a little different with multiclass characters because
you have to divide the Basic HP's and the CON bonus by the number of classes
each time you level-up. One way to conceptualize how this is done
in the game is with the following example. This example shows the steps
used to calculate hit points as a Fighter/Thief advances one level as Fighter,
then one level as Thief:
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CHARACTER LEVELS-UP AS FIGHTER. Take the result of the Basic Hit
Dice roll for Fighter (Table-1) and divide by the number of classes, round
down and discard the remainder (e.g., 1d10 rolls 7, 7/2 = 3.5, round down
to 3.0).
-
Take the Constitution Bonus and divide by the number of classes, add any
CON remainder from previous level-up, round down but KEEP the remainder
(e.g., CON bonus of 3, divide by 2, 3/2 = 1.5, add any remainder from previous
level-up, +0, round down to 1.0, keep the CON 0.5 remainder for the next
level-up).
-
Add the Basic roll results to the rounded CON bonus to get the number of
hit points awarded to the character (e.g, 3.0 + 1.0 = 4.0).
The Fighter would go up 4 HP this level-up.
-
THE CHARACTER LATER LEVELS-UP AS THIEF. Take the result of the Basic
Hit Dice roll for Thief (Table-1) and divide by the number of classes,
round down and discard the remainder (e.g., 1d6 rolls 6, 6/2 = 3.0, round
down to 3.0).
-
Take the Constitution Bonus and divide by the number of classes, add any
CON remainder from previous level-up, round down but KEEP the remainder,(e.g.,
CON bonus of 3, divide by 2, 3/2 = 1.5, add the remainder, 0.5, from previous
level-up (step 2), 1.5 + 0.5 = 2.0, round down to 2.0, keep the remainder,
0, for the next level-up).
-
Add the Basic roll results to the rounded CON bonus to get the number of
hit points awarded to the character (e.g., 3.0 + 2.0 = 5). The Thief
would go up 5 HP this level-up and there would be no carry over CON remainder
for the next level-up.
A similar method would be used for a triple class character, except that
the Basic Hit Dice roll and the CON bonus would each be divided by 3 (the
number of classes).
In BG a double-classed character gets the extra HP (from the fractionl
CON HP bonuses which are retained and summed) every other level-up.
A triple-classed character gets the extra HP every third level-up. |