Class |
Special Ability |
Restrictions |
Fighter
|
Advanced Weapon Specialization
|
None
|
Ranger
|
Weapon Specialization
Racial Enemy
Stealth
Charm Person
Charm Mammal
|
Human, Elf, or Half-Elf Only
Must be of Good Alignment
|
Paladin
|
Weapon Specialization
Lay Hands
Turn Undead
+2 to all Saving Throws
Protection from Evil
Detect Evil
|
Human Only
Must maintain Lawful Good Alignment
|
Cleric
|
Turn Undead
Spell Casting
|
Cannot use bladed or piercing weapons
|
Druid
|
Shape Change
Spell Casting
|
Human or Half-Elf only
Must be Neutral Alignment
Only Leather Armor and Bucklers
Only can use Clubs, Darts, Spears, Daggers, Slings and Staffs
|
Thief
|
Stealth (and Backstab)
Pick Pockets
Pick Locks
Find Traps
Remove Traps
|
Cannot be Lawful Good
Only Leather or Studded Leather Armor & Bucklers
Only can use Clubs, Daggers, Darts, Crossbows, Short Bows, Slings, Long
Swords, Short Swords and Quarterstaffs
|
Bard
|
Pick Pockets
Bard Songs
Spell Casting (Can not wear Armor)
High Lore Ability (Identify)
|
Human and Half-Elf only
Must be of partially Neutral Alignment
Cannot use shield or armor heavier then Chainmail
|
Mage
|
Spell Casting
|
Can not wear Armor
Can only use Daggers, Staffs, Darts and Slings
|
Specialist Wizards
|
Spell Casting
Extra spell per level
|
Can not wear Armor
Can only use Daggers, Staffs, Darts and Slings
Can not learn spells of opposing Schools
|